Game rules
How LuckyZar works — every detail
In short
- On a new table everyone rolls one die and the highest starts; if nobody new joined, the last winner starts.
- Then two dice, in turn. Roll 7 or 11 and if nobody rolls 7/11 or 1-1 before the turn comes back to you, the pot is yours.
- Roll 1-1 and you don't wait — you win instantly. Any other double (2-2, 3-3…) means you roll again.
- If someone after you rolls 7/11 they block you, and now the turn has to come back to them. You get 15 seconds per roll.
Table and pot
A table seats 2–4 players. Whoever opens the table picks the buy-in (preset tokens or a custom amount of 1–100). Everyone who sits pays it; it all goes into the pot and the winner takes all of it.
Sitting and watching
Everyone who opens a table starts as a spectator. Click an empty SIT plate on the felt and confirm to take the seat — your buy-in is paid automatically. You can't sit without enough chips.
Who starts?
On a new table, or when a new player has joined, everyone rolls one die and the highest goes first (only tied players re-roll). If nobody new joined, there's no opening roll: the last winner starts.
1-1 and doubles
Players take turns rolling two dice. 1-1 means no waiting — you win instantly. Any other double (2-2, 3-3 … 6-6) and the same player rolls again. But roll 3 doubles in a row on one turn and you lose the hand: you're out, can't win the pot, and the others play on among themselves. If only one player is left, they take the pot.
7 or 11
Roll 7 or 11 and you hold the hand. If nobody rolls 7/11 or 1-1 until the turn goes around the table back to you, the pot is yours. Even the last player of a round doesn't win on the spot — the turn has to come back.
Blocking
While you hold a 7/11, if someone after you also rolls 7 or 11 they block you and take over the hold — now the turn has to come back to them. A 1-1 in between ends it all: that player wins.
Time limit
You get 15 seconds per roll; after that your dice roll automatically. Dice of players who disconnect or stand up mid-game roll automatically too.
Standing up and leaving
Stand up leaves your seat but keeps you at the table as a spectator. Stand up before the game starts and your buy-in is refunded; stand up during a game and your stake stays in the pot. Then use Leave to go back to the lobby.
Next hand
When a hand ends, everyone still seated is bought in automatically for the next one. Players without enough chips are stood up and become spectators. See a table's recent games in the History drawer.
Provably fair dice
The server can't pick the dice. Before a hand starts a secret server seed is generated and only its SHA-256 hash is shown; then every player's browser sends its own seed. Every roll is computed from these seeds. When the hand ends the server seed is revealed: use Verify next to each game in the History drawer to check the hash and every roll yourself.
Chips and money
1 chip = 1 USDT. Deposit USDT (TRC-20) in Cashier → Add funds, request withdrawals in Withdraw (min 100). New members can take an optional one-time 250-chip trial balance; if you do, whether or not you deposit, your total balance must reach 1,500 chips before you can withdraw. The game is for 18+ only.